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DEVELOPING CREATIVITY SKILLS IN CONSTRUCTION MANAGEMENT STUDENTS
David Hanna Ferris
State University Big
Rapids, Michigan |
Christopher Barlow Co-Creativity Institute Glenellyn,
Illinois |
The need for developing creativity skills in technical graduates is often cited. This paper documents the authors' experiences in instilling creative skills in construction management students as part of an elective course in Value Engineering. Use of learning styles is discussed in conjunction with selected teaching techniques. The paper concludes with a review of student acceptance, successful creativity training techniques, and suggestions for use in teaching a course on Value Engineering. Keywords: Creativity, Value Engineering, Learning Styles. |
Introduction
When
the first author joined Ferris State University he was delighted to find in the
curriculum an elective course in value engineering. In our professional experience we have found that value
engineering has been the most effective way to bring realistic and profitable
creativity to the design and management of construction projects.
We have repeatedly seen teams using the value engineering process find
very profitable improvements by successfully challenging the project assumptions
and by discovering which assumptions and general principles don't actually apply
to the project.
We
know that it is vital for our graduates to know how to use the value engineering
method as individuals and as part of the construction team.
This paper attempts to give some ideas and suggestions to others teaching
value engineering by summarizing the experiences observed in teaching this
elective course. A discussion is
also included on developing a sense of creativity in senior level construction
technology students.
Value Engineering
Value
Engineering (VE) is the name given to the application of a set of creative
strategies and procedures. Based on
methods developed during World War 11 to overcome shortages of critical
materials, the first Value Analysis program was established by staff engineers
at General Electric in 1948. This
program was so successful at reducing costs without reducing quality that the
U.S. Navy's (then) Bureau of Ships adopted the program in 1954, using the name
Value Engineering. From there, the
program spread through the Department of Defense to other defense contractors,
who then applied VE techniques to improve profits and products.
Based
on the success of Value Engineering with products, various federal agencies
began experimenting with it on construction projects. [5] Their success with
these projects led to VE programs within many U.S. Government construction
programs. For example, the EPA
requires VE studies in the design phase of all funded projects over $ 1 0
million in estimated construction cost and the Corps of Engineers and Naval
Facilities Command routinely contract with design firms to conduct VE studies on
projects with buildings and other major facilities.
Acceptance of VE by the construction industry quickly followed from
federal agency policy directives that allocated half (or more) of documented
savings resulting from a construction phase VE study to the sponsoring
contractor.
VE Concepts
Value
Engineering is an approach to a defined problem. This approach is an applied strategy based on creative
alternatives, function, cost and worth. [3,4, 1 0] The strategy is effective by
organizing individual or group thinking by function and worth.
The key concept is value. Value
is understood as a multiple trade-off. Value
Engineering addresses value as the relationship of what an item does with what
it costs. A secondary concept is
that of function: what something does, or is intended to do, rather than what it
is.
This
approach provides two major benefits. First,
it dramatically increases a team's ability to be innovative by breaking down
habitual mindsets which are a common obstacle to creativity.
Second, it enhances communications by providing a common language within
the project context shared by all participating VE members.
The other major concept of VE, and a prime goal of the Value Engineering
elective, is that of unleashing and developing students' latent creativity
skills. There are several
techniques well known from the literature, a few of which will be discussed
within the context of this paper. [2,9,11,12,15,20,21]
VE Basics
VE
is often used as a 40 hour process and tends to be taught that way.
It is essential to realize that the underlying process of VE can be
accomplished with a great deal of benefit with a simple three step process:
1)
What am I really trying to do?
This
means defining the problem by escaping traditional constraints, such as not
raising the bridge but lowering the water.
2)
What are some ways to do that?
This
is where creative development of ideas occurs combined with research into
current practices and knowledge to develop options.
3)
Which of these alternatives is best in this situation?
This
selection is a multiple constraint judgement using all required criteria.
This
process can be accomplished in as few as several minutes.
Some newly assembled VE teams have seen major changes with this process
in thirty minutes. However, most teams, and most VE project criteria, require
the more thorough 40 hour process as described below.
The VE Study
The
basic mechanism of Value Engineering is the VE Study, a defined time set aside
exclusively for the application of VE by a deliberately diverse team of
representatives from the major participants of a project.
VE studies can be formed around almost any goal or problem for which an
organization desires improved alternatives.
One of the most common uses is to develop a coordinated set of changes to
reduce the cost of a product/project while increasing or without harming the
quality, worth, and reliability. An
outline of each of the major phases of a VE study with phase tasks is included
as Appendix 1.
Areas of Investigation
Construction
technology and management students typically have the skills necessary to
perform many of the tasks for a VE study. However,
several topics that are a major part of a VE study are new approaches to
thinking and learning for these students and represent an educational challenge.
These topics are creativity skills (individual and group), understanding
of learning styles, and ability to recognize and change learning habits.
Student Resistances to the Course
As
with many people in our society, the CM students in this class are often
resistant to change and new approaches. The
students are typically first term seniors. Many
believe that they are ready to begin a career in construction and are anxious to
do so. That attitude, along with a desire to try to learn a totally
new and different type of course material, creates a great deal of positive
enthusiasm and anticipation at the beginning of the course.
There were several initial resistances to the validity of the VE course
material which were shown mostly as resistances to the development of creative
skills. Student attitudes took such
forms as:
"Too
open-ended."
"Doesn't
fit with previous course work."
"No
guidelines or benchmarks to gauge abilities."
"No
benefits from pwt-credit efforts."
"Why
do we need to bother with VE - it doesn't help us build anything?"
"Isn't
this just a design review?"
"How
will this course improve my resume?"
"Is
this like economics where there is never a true right answer but it doesn't
matter anyhow?"
The
initial concern of the students was mostly due to the fear of the unknown.
They apparently had not previously been exposed to open-ended creative
approaches to problem solving and were quite nervous about the central theme to
the course. Also, some students had
serious reservations about how they would be judged in their team projects
(worth 1/3 of their total grade). They
suspected that they as individuals might be lacking in creative skills but were
also certain that everyone else had none at all.
The
challenge was to develop an understanding and yearning to be creative by each
member in the class and then help them become more effective while working in a
team - a skill that needs no further justification in the construction industry.
The approach taken was to first generate an acceptance of creativity as a
legitimate and necessary skill and then undergo academic exercises to develop
and use these skills [2,7,13,15,16,17]
Developing Creativity Skills
Strategy to Develop Creativity Acceptance
There
were several key themes repeated throughout the course that supported the need
for developing creativity skills and working as a team.
These were:
It
is OK to fail - we learn more from our failures than our successes (within the
VE course context) | |
Abandoning
previous guidelines when solving problems is required to develop true innovation | |
There
is legitimate synergy in a team effort compared to summing individual efforts | |
It
is allowed to have fun when working at being creative (especially when being
illogical yields successful results after years of following defined procedures
to get the "one right answer") | |
That
each should recognize that we all don't think alike or have similar perspectives
and it is imperative to account for this in successful team interaction |
Learning Styles
There
are a great many different concepts of learning styles replete throughout the
literature. [6,7,8,12,14,19] One which has gained much acceptance in the
technical community and particularly within the field of VE is Kolb's
"Learning Style Inventory," a self-reporting instrument easy to
administer. [8] This concept was developed around the realities of how people
learn, but it also seems to fit how people solve problems.
This would seem to be consistent when taken in the context that solving a
problem can be seen as learning how to do something you didn't know how to do
before.
The
Kolb model is based on two different dimensions of how we think and act.
One dimension is the extent to which we prefer acting on the world
(Active Experimentation vs. Reflective Observation).
The second dimension is the extent to which we prefer to work with our
direct experience (Concrete Experience) or with our thoughts about experience
(Abstract Conceptualization). The
Learning Style Inventory results in a score for each of the four dimensional
approaches with high scores showing a preference for that type of thinking.
Use of Learning Styles
The
use of the Learning Style Inventory (LSI) provides some positive benefit to the
conduct of the VE class. Its'
initial benefit is in the demonstration to the students that although there are
several overwhelming similarities amongst them (demographics, age, career
interests, etc.) there is at least one major difference in how each one
processes information. The class
takes the LSI and the results are shared as a whole without identifying
individuals. Students typically
delight in sharing their designation with class members but are strongly
cautioned that this exercise is not conclusive and that the instructor is not
professionally trained in this area.
As
an instructional tool the LSI has two objectives. The first is to recognize that a variety of instructional
tools are needed to reach the different learning styles within the class.
The clear indication of this information is that a variety of
teaching/instructional styles, examples, and methods is required, particularly
in regard to the issue of problem solving. [23] The second objective of the LSI
is to inform the students about learning style preferences and techniques for
continued use after graduation.
One
of the benefits from a VE effort comes from the realization of best results when
a team is diverse. [1,3,4] Students now realize this and take this into account
when assembling into project teams (as does the instructor when confirming team
makeup). Students typically
gravitate towards friends with similar career outlook (buildings vs.
heavy/highway) in forming teams until this issue is acknowledged.
The LSI was the single most effective tool used during the course.
The major benefit of the exercise was not in determining a neighbor's
learning style but that another student might or might not have a similar
outlook in learning skills. At this
point in the course lights start coming on as at the start of a night football
game - quickly and with intensity. Students
then became excited about the process of learning using techniques to be more
creative.
Other Successful Tools
Another
successful tool used during the course to develop and enhance individual and
team creativity skills was to construct a story from symbols.
Each project team was givena24" x 36" sheet of paper, told that
each team member would place a symbol only (no words or numbers) anywhere on the
sheet in student rotation for 5 cycles, and no verbal conversation was allowed
during the symbol placement. Once
done, the teams were then told that they collectively had to construct a
plausible story from the information on the sheet and present it to the class
with recognition given to the most creative narrative.
This exercise improves the students' ability to reason in symbols and
graphics, valuable in developing mental creativity skills.
One
of the challenges of the course is to develop acceptance that team efforts yield
better results than that of individual efforts. (Note that this is not a
contradiction to having been involved in team efforts in previous course work.)
The tool used to accomplish this was the Survival School exercise [221 which
demonstrates increased survivability rates for each of the students as a team
member above individual scores. It
is typically received with great enthusiasm with accompanying acknowledgement of
meeting the exercise goal by the students.
As
might be expected, a successful tool was the review and study of professional VE
Studies in finished report form. Fortunately,
the authors of this paper have collaborated on several such studies and these
were available for the course. The students respond well to using "real-world"
efforts which confirms their understanding of course material.
Another
successful tool was to have the students team up for a term-based, independent
VE study. All aspects of a formal
VE study are included culminating in classsroom presentations.
Students appreciate the chance to make these presentations recognizing
the benefit of practicing presentation skills prior to entering the workforce.
Projects evaluated by students have included the FSU ice hockey arena and
local construction projects. The
respective designers are invited to the presentations and students learn
firsthand how an "interested" party to the project they evaluated
responds to a live presentation.
Lessons Learned
Overall Appproach
Probably
the biggest error made in trying to develop creative skills, at least for the
first course offering, was to present the material in the identical sequence as
that of an actual VE study effort. Because
of the newness of the material, its approach, with varying styles, there was
initial resistance to the material and its relevance to construction. It just
took too long to get to the exciting topics on creativity which resulted in
reduced acceptance at first.
The
second course offering took a different approach to this problem by beginning
the course with some dramatic examples of creativity accompanied by creativity
exercises intended to elicit a reaction of "Wow-this is great!" Once
the magic of creativity was planted the other materials and tools were welcome
additions to the student's knowledge base.
Course Textbook
One
of the problems with a course in VE in a construction program is to find a
relevant text. The original course
text, while written by one of the original VE practicioners, lacked desired
material on creativity and had little emphasis on construction industry
applications. [10] The paper authors are developing a course text addressing
these issues with emphasis on creativity development and construction issues.
Course material has been derived from this effort and is supplemented
with actual VE studies and project documentation.
The alternative would be to specify several references each highlighting
a major theme of the course but this is cost prohibitive to the student.
Relevance of Creativity in Construction and Engineering
Members
of the Construction Technology & Management Industry Advisory Board
routinely stress the need for graduates to possess VE skills.
There is growing recognition in the construction industry of the benefits
of VE. The construction industry is
making a deliberate effort to improve the total work environment to improve
owner relations, reduce overall costs, and improve the industry's image.
Much of the recent thrust in this direction is inherent in the topics of
Partnering and Total Quality Management. [5,18] Both of these topics rely
heavily on VE and specifically on the creative skills that drive successful VE
efforts.
Creativity in collegiate engineering programs is being given increasing emphasis. The October 1992 issue of Prism, contained the article "Real World IO 1 -What Some Engineers in Industry Want Your Students, and You, to Know” listed the following desired skills for graduates:
The
ability to determine quality and deliver it economically | |
The ability to handle and manage change | |
The
ability to interact effectively, especially within a project team | |
The
need to be creative while taking a holistic approach to problem solving |
Those
desired abilities listed above have been and should be major themes within a
course on VE. One of the desired
outcomes of a course in VE is to provide some of the basic tools of creativity
so that a graduate enters the workforce with these skills and a strong desire to
using them to meet an employer's needs.
References
1.
Aldridge,M.D., Aubum University, "Cross-Disciplinary Design
Teams," Annual Conference Proceedings, ASEE, 1993.
2. Bailey, R.L., Disciplined Creativity for Engineers, Ann Arbor: Ann Arbor Science Publishers, 1978.
3.
Barlow,C.M.,ConductingaValue@agementStudy: A Basic Guidebook, Shaker
Heights, Oh.: Appleseed Associates, 1982.
4. Barlow, C.M., and Finley, J.E., Value Engineering Text and Reference, Shaker Heights, Oh.: Appleseed Associates, 1992.
5.
Barrie, D.S., and Paulson, B.C., Professional Construction Management,
3rd.ed., New York: McGraw-Hill, Inc., 1992.
6.
Harb,J.N.,Durrant,S.O.,Terry,R.E.,BrighamYoung University, "Use of
the Kolb Learning Style and the 4MAT System in Engineering Education,"
Joumal of Engineering Education, ASEE, April, 1993.
7.
Isaksen, S.G., Frontiers of Creativity Research-Beyond the
Basics, Buffalo: Bearly Limited, 1987.
8.
Kolb,D.A.,"LearningStyleInventory:ASelf-Scoring Test and
Interpretation Booklet," Boston: McBer and Company, 1976.
9.
Lwnsdaine, E. and Lumsdaine, M., Creative Problem Solving: Thinking
Skills for a New World, New york: McGraw-Hill,
Inc., 1993,
10.
Miles,L.D.,Techniques of Value Analysis and Engineering, 3rd. ed.,
Lawrence D. Miles Foundation, 1989.
11.
Miller, W.C., The Creative Edge: Fostering Innovation Where You Work,
Reading: Addison Wesley PPublishing Company, Inc., 1990.
12.
Niku, S.B., Califomia Polytechnic State University San Luis Obispo,
"Teaching Creative Thinking to Engineering Students," Annual
Conference Proceedings, ASEE, 1993.
13.
Paulsen, M.B., University of Illinois at Urbana Champaign,
"Improving Your Lecturing: Using Motivation and Cognition Strategies,"
Annual Conference Proceedings, ASEE, 1993.
14.
Ramirez, M.R., The Johns Hopkins University, "The Influence of
Learning Styles on Creativity," Annual Conference Proceedings, ASEE, 1993.
15.
Raudsepp, E., "Play Games to Spark Your Creativity," Chemical
Engineering, ASCE, September 26, 1977, ppp. 109-113.
16.
Safan-Gerard, D., "How to Unblock," The Toastmaster, November,
1985, pp. I I- 15.
17.
Sainson, R.W., Thinking Skills: A Guide to Logic and Comprehension,
Stamford: Innovative Sciences, Inc., 1965.
18.
Shofoluwe, M.A., and Varzavand, S. "The Need for Total Quality
Management in Construction," 'Me American Professional Constructor,
September 1993, Vol. 17, No. 3, pp. 21-24.
19.
Terry, R.E., and Harb, J.N., Brighwn Young University, "Kolb, Bloom,
Creativity, and Engineering Design," Annual Conference Proceedings, ASEE,
1993.
20.
VanGundy, Jr., A.B., Techniques of Structured Problem Solving, New York:
Van Nostrand Reinhold, 1988.
21.
von0ech, R., A Whack on the Side of the Head, New York: Wamer Books,
Inc., 1983.
22.
Wales, C., West Virginia University, Survival School Exercise presented
at the Training Course "Critical T'hinking Skills" at Fenis State
University, November, 1992.
23.
Wankat,P.C.,and0reoviez,F.S.,TeachingEngineering, New York: McGraw-Hill,
Inc., 1993.
Appendix I
Formal 40 Hour VE Study By Phases
I. Prestudy Phase
A.
Prestudy Preparation
1.
Collect design data
2.
Verify cost data
3.
Detennine project constraints
4.
Select team members & disciplines
5. Distribute study
information
B.
Construct Capital Cost Model
1.
Distribute by process or project element
2.
Distribute by construction trade
3.
Develop cost model for study
4.
Identify high cost areas
C.
Construct Energy cost Model
1.
Distribute by process or project element
2.
Develop cost model for study
3.
Identify high energy use areas
11,
VE
A.
Orientation
I.
Projectdescriptionbyowner,designer
2.
Outline owner requirements
3.
Establish study constraints
4.
Set preliminary study goals
B.
Infonnation
1.
Analyze project costs
2.
Analyze project energy usage
3.
Functional analysis & diagrwns
4.
Identify high cost areas
5. Identify
high energy use areas
6.
Develop cost/worth ratios
C.
Creativity
I
- Orientation to creative thinking
2.
Implement group creative thinking techniques
3.
Creative idea listing
D.
Judgement
I
- Eliminate
impractical ideas
2.
Rank ideas by advantages/disadvantages
3.
Prepare weighted evaluations
4.
Select most attractive ideas for development
E.
Development
I
- Preliminary design of ideas
2.
Altemative approaches & sketches
3.
Develop cost estimates
4.
Life-cycle cost comparisons
5.
Ranking of alternatives
F.
Implementation
I.
Summarize findings
2.
Present findings to owner & designer
3.
Oral presentations
4.
Detennine initial acceptance of ideas
III,
Post VE Smb
A.
Preliminary Report
1.
Summarize teazn results & methodologies
2.
Report reviewed by owner & designer
3.
Designer prepares response document
4.
Designer & owner select recommended ideas
B.
Final Acceptance
1.
Redesign, if any
2.
Owner review and acceptance
C.
Project Follow-up
1.
In place cost analysis
2.
Evaluate implementation of selected ideas
3.
Document final results
4.
Post operational evaluation