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COMPUTER SIMULATIONS FOR TEACHING ESTIMATING AND BIDDING
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Construction
estimating and bidding is a demanding and complicated process that many
students will face early in their professional careers. The use of
textbook lectures, case studies, individual and team projects, as well
as academic testing all help students develop the scientific methods
needed in formulating a construction estimate. However, educating the
student concerning the risk, pressure, and demands that come with
competitive bidding is not an easy task. This article presents two
computer simulation programs that assist in letting the student
experience some of the more abstract characteristics of the bidding
process. TAKEOFF is a simple program that tests the student's
calculation skill in quantity surveying. BID-DAY is a second program
that simulates the various events that occur in tabulating a competitive
bid. This program is used in preparation for a simulated bid exercise
that occurs at the end of the semester. Diskettes containing both
program files will be made available to those attending the conference. |
INTRODUCTION
The
math skills required for completing a quantity takeoff and bid are fairly
straightforward. Most students with a good background in algebra and
trigonometry have little difficulty applying the mechanics of length, area, and
volume to tabulate the necessary information. This allows instructors teaching
estimating and bidding courses to concentrate more on the estimating process and
unique procedures that must be applied to various construction methods.
For
students to learn the science of quantity surveying, they must understand the
specific construction process involved and possess fundamental math skills. The
TAKEOFF simulation is one that is used to give practice for a student who may
have basic calculation skills but has trouble in conceptualizing what needs to
be done when given a set of random data. Several different skill levels are
available to allow the student to select a pace that will challenge him. A time
limit is then set as the dimensions of a concrete slab are displayed on the
computer screen. Each time the student runs the program, a different set of
dimensions are given to allow for unlimited tries. Even the brightest student
can benefit from practice in making accurate calculations under a rigid time
constraint. Also, the program is being expanded to include modules for other
material takeoff problems besides concrete slabs.
The
competitive bidding process is one that involves many more dimensions than
quantity surveying. There is a group of subcontractors that are providing, in
many cases, the bulk of the numbers to use in a given estimate. They often will
wait until very late in the bidding process to notify the general contractor of
their quote. This quote can then be changed at the last minute without notice,
often times affecting the bottom line of the bid. Besides using competing
subcontractors, the general contractor is matched up against other generals
competing for the same project. Whether these competitors are known or unknown
can affect how the profit margin is applied to the project. A third
characteristic is the fact that competitive bidding is event oriented. The time
at which a sealed bid must be submitted is absolute. Most construction companies
acknowledge this fact and will subject a negligent estimator to grave
consequences for missing the time. The BID-DAY simulation attempts to model
these characteristics and make the student perform under pressure. Although
traditional teaching methods include projects with competing teams, subcontract
evaluation, and timed tests, the computer does a good job of simulating the
pressure of bid day and the seeming randomness of the bid outcome.
There
are several objectives to the TAKEOFF simulation program for quantity surveying.
The most important one is for the student to practice conceptualizing and
calculating length, area, and volume given a random set of dimensions. Another
objective of this exercise is to force students to be able to make the
conversion of inches into decimals of a foot. Although a flurry of
"feet-inch" calculators that have hit the market in recent years, a
college graduate from a construction program should be able to make those
conversions in his head. Lastly, the program reinforces in the student the fact
that time does matter. Employers are looking for graduates who can work
accurately under time pressure. Students are in error who think that they will
have all the time they need to reference any book or old notes while on the job.
The
method used in TAKEOFF is an interactive compiled Quick BASIC program that
generates the problems for the students. First, the e student must enter his
company name, which will be printed on a certificate should he complete the
problems accurately. The first screen allows the student to select the desired
skill level for the exercise. (see Figure A1). A quantity surveyor
is given 10 minutes, an estimator 6 minutes, a chief estimator 4 minutes, and
lightning 2.5 minutes to successfully complete the exercise. Although the program
does not keep track of actual time to calculate, most students progress to chief
estimator level within an hour after being introduced to the simulation. Each
exercise consists of five problems. Each problem requires the accurate input of
the perimeter, surface area, and volume of a concrete slab. After the skill
level is entered, the computer clock is set accordingly so that the program is
suspended at 12:00.
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FIGURE
A-1 TAKEOFF START-UP
SCREEN |
Figure
A-2 is an example of a problem. Each time a new problem is given, the takeoff
clock is displayed at the top of the screen to let the student know how much
time is left. The dimensions of the slab are given in feet and inches.
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FIGURE
A-2 WAITING
FOR QUANTITY INPUT |
The
numbers are randomly generated based on the following ranges:
LENGTH
OF SLAB |
12'-0"
to 20'-11" |
WIDTH
OF SLAB: |
16'-0"
to 40'-11" |
SLAB
THICKNESS: |
2"to20" |
Answers
must be correct within a certain range or the student cannot continue. The range
limits are as followed:
SLAB
PERIMETER: |
+/-
.04 ft |
SLAB
AREA:: |
1+/-
.2 sf |
SLAB
VOLUME: |
+/-
.3 cy |
Although
the precision required by these range limits (0.05 %) far exceeds what would
normally be necessary in a real estimate, it provides a check to make sure that
the student is making the inches to decimal conversion accurately. If the
student enters a value outside of the acceptable range, the program displays the
correct dimensions, formula to use, and the right answer in order to find the
mistake.(see Figure A-3.) At this point, the student can choose to exit or
restart the program from the beginning.
After
each calculation cycle, the program tells the student how many more problems
must be done to successfully complete TAKEOFF. It also gives the option to exit
the program. If five problems in a row are successfully entered, the student will
receive a
certificate to verify his or her effort. (see Figure A-4) This can be submitted
to the instructor for points or extra credit. To insure that it was a legitimate
run, a six digit certificate number is issued for each certificate. This number
is composed by placing three-two digit numbers together. Their random generation
is based on the 'I' value in the program so that five correct loops will produce
three numbers that add up to 50. This can be seen m the example in Figure A-4
that has a certificate number of 150827. To check, 15 + 8 + 27=50.
BID-DAY: COMPETITIVE BIDDING
SIMULATION
Once the fundamentals of quantity surveying are developed in a course, the next
sequence of study is in compiling a bid. The BID-DAY computer simulation is a
program that models the characteristics of competitive bidding. The goal for the
student, and measure of successful outcome, is to make a profit while competing
against 3 other contractors. The markup by the other companies is generated by
the computer and is purely random, not rational. Although this may not be true
to life, it does seem at times that competitors' bids are not logical or
consistent.
There
are several objectives to the BID-DAY program. First, it is intended that the
students experience the phenomenon that occurs on the day of the bid.
Subcontract selection, last minute adds and deducts, and time pressure are all a
part of the simulation. (The student will be fired and kicked out of the program
if a bid is turned in late.) Second, the student is subjected to the fact that
every job has the possibility of a cost overrun. This, like the competitors'
markup, is done in a totally random fashion. Finally, the fact that the process
of bidding construction work costs money is evident in the program. A company
cannot continue to operate over a long period of time without landing a job. The
program keeps track of each company's reserve and updates it after each bid.
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BID-DAY Program Method
After
the program is initialized, the student enters his or her company name. The
program then responds with a set of rules that govern the simulation. They are
as follows:
1.
The three competing contractors never make math errors.
They all use the same computer calculated direct cost-before-profit in
generating their bid. This is consistent
with modern bidding strategies since all competitors are assumed to be competing
over the lowest markup.
2.
The competitors will add a random markup of from 3% to 15%.
Each company has an equal probability for any percent recent markup within this
range.
3.
The competitors. project will
have a
cost overrun from 0% to 10%.
This is based on an exponential relationship shown in equation number 1 below:
%OVERRUN
= (RAND# FROM 0 TO 10)2
(1)
1000
There
is a greater chance for a 0, 1, or 2% overrun than a
10,
9, or 8%. See Figure B-6 for a graph of the probability of a cost overrun.
4.
All companies start with a net reserve of $100,000. This
will allow
for bidding expenses until a bid is won with profit.
5.
Each job that is bid costs the company $20,000.
This is high compared to most actual costs but reinforces in the students mind
that there is no such thing as a "free estimate".
6.
Subcontractors will make last minute changes to their bids.
7.
Bids must be submitted by 12:00.
The student can select a skill level which starts the program clock according to
the following allowed times:
QUANTITY
SURVEYOR |
10
minutes |
ESTIMATOR |
7
minutes |
CHIEF
ESTIMATOR |
4
minutes 30 sec |
LIGHTNING |
2
minutes 35 sec |
Since
subcontractors will
be
submitting changes late in the process, the programs requests that the bid
amount be keyed in at 11:59:4
Examples
of screen displays for the program are shown in the Appendix B. After the
student enters his or her company name, the rules of the simulation are
displayed and the skill level is entered. (see Figure B-1) At this point, a
printer must be activated for the pro ram to continue. The program will generate
a hard copy 11 a
proposal summary or the student to tabulate the bid. (see Figure B-2) The
material, labor, and equipment costs are randomly generated each run. Also,
material sales tax will vary from 4 to 8% and overhead will vary from 8 to 14%
on each bid.
Once
the general summary is in hand, the student spends several minutes totalling the
direct costs. The bid clock is active and the computer generates audible ticks,
or beeps, every second. Although some contractors rely on spreadsheets or other
software to do the final tabulations on bid day, manual calculation is
emphasized here. There are advantages to each method. Again, it is important for
students to develop accurate computational skills under time pressure.
Subcontract quotes are listed at the bottom of the page. Low bids for steel,
mechanical, and electrical are selected and put in the subcontract column of the
summary. The subcontract quotes are generated randomly within the ranges shown
on the next page:
STEEL |
$600,000
to $ 800,000 |
MECHANICAL |
$
880,000 to $ 1,280,000 |
ELECTRICAL |
$
360,000 to $ 420,000 |
It
is pointed out to the student that the selection of subcontractors for a bid is
much more complicated than looking down a list and picking the lowest cost. Past
working relationships, bond rates, inclusions/exclusions, combinations of
labor-only, material-only, or both can make for a very complex decision and have
a great impact on which number is used in the bid. Further effort is underway to
include some of these variables in the BID-DAY program.
Once
the student arrives at the cost-before-margin subtotal, he or she waits until
the computer displays subcontract changes. As mentioned before, the three other
general contractors will reach this point of the program with no errors. At two
and one half minutes before bid time, the first round of adds and deducts occur.
(See Figure B-3) One steel, one mechanical, and one electrical subcontractor
modify their quote. The amount of change are within the following ranges:
STEEL |
+/-
$90,000 |
MECHANICAL |
+/-
$ 130,000 |
ELECTRICAL |
+/-
$50,000 |
The
revised quote may or may not be from the initial low bidder. This fact forces
the student to note each change and the resulting revised quote since a
different sub may now be low. If the student has already applied a margin
percentage and has a preliminary total bid number, there is room on the general
summary to make adjustment for adds and deducts.
Three
more sets of adds and deducts are displayed at 30 second intervals. A prompt is
then displayed at 11:59:45 for the student to enter the bid amount. Students
quickly figure out that it is practical to round off to the nearest thousand or
ten thousand dollar amount. At this point, the program does two things. It
assigns profits and bid amounts to the other general contractors and creates the
eventual actual construction cost which will determine if the project was a
winner or a loser.
Assuming
that the student enters her or his bid on time, the program will generate a
screen as shown in Figure B-4. The top half of the screen is used to check the
general summary for math errors. First, the low subcontract bids are shown.
Next, it lists the column subtotals for material, labor, equipment, and
subcontracts. Also, the sales tax amount and final subtotals are given. It is
stressed that the student must arrive at this point accurately before they can
have a chance at getting the bid and coming out with a profit. The rest of the
screen shows the results of the bid. Congratulations go to competitors that are
successful. The consolation for not getting. a job is that sometimes
they are losers. If the student gets a job with a cost overrun, he may deplete.
his reserve and be out of business. However, the distressing part is that while
the student can only bid with money from the original reserve or profit made
from successful jobs, the competitors stay in the simulation even with negative
reserve.
At
this point, the program allows the student to continue or exit. In either case,
the program will display the status of each general contractor and their reserve
up to that point. If exiting, the student can receive a hard copy of the results
to be turned in for grading or competing with other class members. (See Figure
B-5) If continuing, it is possible to change the skill level before bidding
another job. If the student does not land a successful job within six tries, she
or he will run out of reserve and the simulation will stop.
BID-DAY Bidding Strategy
Bidding
theory is a topic that is often discussed in an estimating course. Although the BID-DAY
simulation is not intended to convey any of these theories to the student,
the simulation itself can be analyzed in this regard. To begin with, the
probability of the student getting a job can be calculated at each percent
markup. See Figure B-6 and B-7 for data. As mentioned previously, the
probability of a cost overrun is plotted on the same graph. Finally, the
expected profit at each percent markup can calculated by equation number 2
below:
EXP.PROF%mu
= %MU * Pabc * (1 – PROBov.run)
(2)
This
results of this equation are plotted in Figure B-8. As bidding theory concludes,
the optimum percent markup is at the high point of the expected profit curve.
For the BID-DAY program, this theoretical markup is around 5%. A good
project for advanced students would be to calculate the optimum markup for
BID-DAY using the given parameters.
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FIGURE
B-8
THEORETICAL AND ACTUAL PROFIT CURVES |
To
verify whether the program is actually following bidding strategy logic, the
author conducted a test of the BID-DAY simulation. The program was reduced to
its essential formulas and a loop was added that would generate 50 bid tries.
This was run thirty different times at each percent markup with results plotted
in the graph in Figure B-8. A total of 7146 bids were calculated by the computer
, resulting in the hi highest profit gained at a 6% markup. It is conclude that
the BID-DAY simulation does generally follow the principles behind
bidding theories.
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FIGURE
B-9 RESULTS OF 7146 BID CALCULATIONS |
BID
ROOM EXERCISE
Once
the students gain an appreciation from the BID-DAY
simulation for the activities that go on during a competitive bid, they
apply their experience m a different way. As a part of the second semester
estimating class at John Brown University, the students participate in a mock
bid. One or more conference rooms, depending on the class size, are set up on
campus with four or more phone lines in each. The bid teams are issued plans for
a commercial building in the five million dollar range. They are given two weeks
to quantity survey and price items that they will be doing with their own
forces. Also, they organize bid notebooks to tabulate subcontractor quotes.
On or before bid day, estimators from area construction companies call in
and act as subcontractors. They are given what was actually the low quote for
the project for their item. Their responsibility is then to make up company
names, various quotes, late changes, and attempt to play games' that occur m
some parts of the industry. Some early quotes are sent in by fax or mail. The
actual bid room exercise lasts about four hours, culminating with a sealed bid
submittal at a remote location. This exercise catches some of the things that
the computer cannot: phone lines being cut off, lost faxes, teamwork, and
periods of chaos and confusion. It also tests the ethical fabric of the student
when a subcontractor requests confidential information about another quote.
Although this exercise has only been tried one time, it appeared to have rest
educational value and is a good follow-up to the BID-DAY
computer simulation.
CONCLUSION
The
process of teaching construction estimating is challenging in many ways.. Enough
time has to be spent on developing quantity surveying skill so that a graduate
can be productive early in his or her career. However, students must also have a
good understanding of formulating unit prices, specifications, contracts,
bidding methods, and other topics to be successful in the industry. Two computer
simulation program have been resented here that can aid in educating future
estimators and managers. The TAKEOFF program can help students practice basic
estimating calculations. Although designed to help someone struggling with basic
concepts of length, area, and volume the program is useful and challenging to
students of all levels. The BID-DAY simulation attempts to capture.
the events that occur when competitively bidding a construction project. It
could be argued that the computer in this situation actually represents some
real life activities better than other teaching methods. Certain things in the
construction process do appear to occur in totally random and illogical ways to
the observer (cost overruns, competitors bidding below your bare costs, etc.)
Both computer programs can be easily added to any current estimating course with
little effort. They take little instruction to operate, can adapt to most
existing IBM compatible computer systems, and provide another way for the
student to become more comfortable with the use of computers. Both programs
provide a good background for a mock bid room exercise at the end of the
semester. Although computer aided teaching is not a cure-all, it can be a great
complement to other teaching tools.
ACKNOWLEDGEMENTS
The
author would like to thank Mr. Mike Carringer, Chief Estimator for Hensel-Phelps
Construction Company, Little Rock, Arkansas, and the rest of the estimating
staff, for their professional review and comments during the development of the
BID-DAY computer program.
REFERENCES
Ahuja,
Hira N., and Campbell, Walter J., "Estimating From Concept to
Completion", Prentice-Hall. Inc., Englewood Cliffs, New
Jersey, 1988 |
APPENDIX A: TAKEOFF
PROGRAM SCREENS AND CERTIFICATE