THE USE OF NONLINEAR COMPUTERIZED PRESENTATION TO SIMULATE A PRACTICAL EXPERIENCE Richard C. Ryan Construction Science University of Oklahoma
The understanding of construction material or component creation and procurement is an integral part of the construction process. Because of this importance most construction education programs teach these processes in materials, methods or practices classes. The practical experience of an on-site visit or field trip is often the best learning medium for explanation of a particular material manufacturing or component fabricating process. However this practical experience is not always possible because of unavailability or lack of time. A computer and authoring software can be used to create a method of supplementing this missed practical experience. Text, images, video and audio can be combined into a nonlinear interactive format to simulate a field trip to a manufacturing or fabrication facility. In this context simulate does not mean to create a digital "virtual" environment, but describes capturing and organizing information and images experienced during a tour of an actual facility and presenting them to a viewer using a computer. The nonlinear presentation allows the viewer to choose the path he or she wants to use to review the application content. Based upon the author's experience this method is much more conducive for efficient information review than a linear format, such as PowerPoint. The digital platform provides a convenient and flexible means of editing, updating and distributing the application. Applications can be used repeatedly in an educational setting with minimal maintenance. The need for content editing or updating is minimized because the simulated manufacturing and fabricating processes are similarly performed regardless of geographic location, season of the year or varying product use. The use of nonlinear computerized presentation to simulate a practical experience is perceived by the author as a means to supplement course content for construction materials and methods classes. Typically the learning objective of a field trip is to provide users the opportunity to gain knowledge of a construction material manufacturing and fabricating process. The teaching method employed on a field trip is primarily visual association supplemented by oral explanation. This is the same teaching method of the computerized application, to associate video and images with text explanation. However it is not the intent of this discussion to represent that this digital simulation of a practical experience can replace the actual experience of visiting the facilities or witnessing the process as it takes place. The purpose of this paper is to discuss the creation and benefits of using nonlinear computerized presentation to simulate the practical experience of an on-site visit to a concrete batch plant in Norman, Oklahoma. It is hoped that other construction educators can use this model and discussion to create other similar applications.
The teaching objective of the Norman Concrete batch plant application is to relate to the viewer images and associated information about concrete manufacturing, the facility, the process being performed, and the subsequent end product. This is basically the same teaching objective as an on-site field trip. The application communication format simulates the knowledge gathering experience of the viewer walking around the site observing the components and listening to a narrative about the process. The viewer can be further prompted to learn information about the facility, process, or product by viewing the application at his or her leisure and answering appropriate questions in the form of an electronic or hardcopy exercise required by the instructor. The first level of information transfer begins with the user viewing a video clip of the actual facility at ground level. The video is recorded as a sequential tour, as if the viewer were passing through the facility viewing its components from the start of the process to its completion (See Illustration 2, Screen 2). The same components shown in the video are also depicted in a site plan of the facility. This site plan is the second level of information transfer (See Illustration 2, Screen 3). The video and site plan provide general information about the facility layout, components of the facility, and the process sequence as would be seen on a walking tour. A text label is placed on each component shown in the site plan. When the viewer activates a specific label by clicking on it with the mouse, a link is established to images, video, text or audio information about the specific component. The included resources address the purpose, parts and materials used in this part of the overall process. This is the third level of information transfer (See Illustration 2, Screen 15). Detail and supplemental information are linked to the component information. This fourth level provides detail information concerning the actual facility component or supplemental information about the component, materials being used or the product at that particular stage of development. This supplemental information might include further text or audio explanation, charts or graphs, other information copied from a textbook, or World Wide Web sites containing additional information resources (See Illustration 2, Screen 3 1). This level can be used to guide viewers to specific information that might not normally be explored on a traditional field trip. Because of the nonlinear format, the viewer can choose which part of the process to review by clicking on the component, reviewing the linked information, and returning to the site plan when the review is satisfied. By using the four levels in the information transfer format the viewer can sequentially or randomly view the total manufacturing or fabricating facility and process. (See Illustration 1.)
Howles and Pettengill (1993) suggest that "Creating an instructional multimedia presentation is somewhat like producing a Broadway play. It requires careful attention to scripting, theme development, sequencing, and visual design." By following listed guidelines from the Asymetrix Tool Box II Publisher Users Manual (1996) this complexity was minimized for the authoring of the Norman Concrete batch plant application.
A helpful beginning development tool is a preliminary or proposed storyboard created in spreadsheet format (See Illustration 3). This storyboard should depict the proposed resources to be included in the application, the basic presentation structure and the logic or links desired within the application. The links form the nonlinear paths by which the user can explore the topic and search for specific information. The developer should develop the application communication format based upon the preliminary storyboard. The following strategy was used for creating and implementing the Norman Concrete batch plant application:
Educational Application Use In the classroom applications of this type can be used as an information supplement about the manufacture and use of a specific construction product. As observed by the author during field trips or practical experiences, students typically only casually observe. In many instances explanation of what is being seen is not heard because outside noise or not being close enough to the speaker inhibits this. Though it is not the same as actually visiting the facility, the Norman Concrete batch plant application has great potential for overcoming these shortcomings and more effectively transferring necessary information to the viewer. The application can be accessed from the College server or from a www site. It can be projected for viewing in the classroom during lecture about the subject. The instructor can guide the viewers through the application and focus oral discussion about the detail and supplemental information. Focused and repeated review can be promoted by assigning exercises requiring specific answers concerning the facility, the manufacturing process, or supplemental points of interest. At their own leisure users can access the application for further review if desired or needed for exercise completion.
Observations and Further Development Application creation is time consuming and requires appropriate hardware, software, input devices and qualified personnel. Collecting quality images, video and audio that effectively depict the desired information focus must be planned and staged if necessary. The storyboard outline is essential and necessary for efficient resource collection and application authoring. Storyboard creation and resource collection comprised approximately sixty percent of the total time spent on the creation of the Norman Concrete batch plant application. Information seeking question and answer exercises can easily be created and used to focus attention to specific application content. The author has observed the benefit of using questions to motivate the user to read the text and view the images and video included in the Norman Concrete batch plant application. How the user navigates through the information seeking answers promotes understanding of the manufacturing process and the included components. The four levels of the communication format of the Norman Concrete batch plant application promote learning by association and allow the user flexibility in how information is reviewed. The application communication format can be customized to emphasize detail or supplemental information possibly not heard, discussed or viewed during a site visit. The format can be easily modified as changes are needed and more resources are added. Other manufacturing or fabricating processes such as asphalt batching, precast concrete manufacturing, or steel fabricating are also integral parts of the construction process. The need to explore this practical knowledge provides a strong incentive for creation and use of applications that simulate the practical experience of an on-site visit. Computer networks and the World Wide Web offer construction programs without convenient access to manufacturing or fabricating facilities an accessible alternative to relate this practical experience to users. There is great future potential for construction educators to use these computerized applications like textbooks to supplement course content. Based upon the author's perception this type of application has potential for two uses in the construction industry. Applications can be prepared containing easy to follow information focusing on manufacturing practices or positive company attributes that might distinguish the manufacturer from other competitors. Price and service information can be included based upon customer needs and prior relationship. The application can be distributed on a CD and given to potential customers to be viewed at their leisure on their own computer. At the manufacturing facility the application can be used to provide a new employee with an overview of the work environment and the subsequent manufactured product or for specific "on time" task training when qualified personnel are not available for the work task required. This discussion has focused on beginning development of an interactive narrated virtual walk-through that simulates the experience of touring a manufacturing or fabricating facility. Application development will be strongly influenced by the effectiveness of these first steps. Further developments for the Norman Concrete batch plant application include:
Asymetrix, A Guide to Creating Interactive Applications, Asymetrix Tool Book II Publisher Users Manual, 1996 Howles, Les and Pettengill, Connie, "Designing Instructional Multimedia Presentations: A Seven Step Process", The Journal, June 1993
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